mirror of
https://github.com/TecharoHQ/anubis.git
synced 2026-04-17 13:54:59 +00:00
@@ -2,38 +2,66 @@ use lazy_static::lazy_static;
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use sha2::{Digest, Sha256};
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use std::sync::Mutex;
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// Statically allocated buffers at compile time.
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lazy_static! {
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static ref DATA_BUFFER: Mutex<[u8; 1024]> = Mutex::new([0; 1024]);
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/// The data buffer is a bit weird in that it doesn't have an explicit length as it can
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/// and will change depending on the challenge input that was sent by the server.
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/// However, it can only fit 4096 bytes of data (one amd64 machine page). This is
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/// slightly overkill for the purposes of an Anubis check, but it's fine to assume
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/// that the browser can afford this much ram usage.
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///
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/// Callers should fetch the base data pointer, write up to 4096 bytes, and then
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/// `set_data_length` the number of bytes they have written
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///
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/// This is also functionally a write-only buffer, so it doesn't really matter that
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/// the length of this buffer isn't exposed.
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static ref DATA_BUFFER: Mutex<[u8; 4096]> = Mutex::new([0; 4096]);
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static ref DATA_LENGTH: Mutex<usize> = Mutex::new(0);
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/// SHA-256 hashes are 32 bytes (256 bits). These are stored in static buffers due to the
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/// fact that you cannot easily pass data from host space to WebAssembly space.
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static ref RESULT_HASH: Mutex<[u8; 32]> = Mutex::new([0; 32]);
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static ref VERIFICATION_HASH: Mutex<[u8; 32]> = Mutex::new([0; 32]);
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}
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#[link(wasm_import_module = "anubis")] // Usually matches your JS namespace
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#[link(wasm_import_module = "anubis")]
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unsafe extern "C" {
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// Declare the imported function
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/// The runtime expects this function to be defined. It is called whenever the Anubis check
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/// worker processes about 1024 hashes. This can be a no-op if you want.
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fn anubis_update_nonce(nonce: u32);
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}
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/// Safe wrapper to `anubis_update_nonce`.
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fn update_nonce(nonce: u32) {
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unsafe {
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anubis_update_nonce(nonce);
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}
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}
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/// Core validation function
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/// Core validation function. Compare each bit in the hash by progressively masking bits until
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/// some are found to not be matching.
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///
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/// There are probably more clever ways to do this, likely involving lookup tables or something
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/// really fun like that. However in my testing this lets us get up to 200 kilohashes per second
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/// on my Ryzen 7950x3D, up from about 50 kilohashes per second in JavaScript.
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fn validate(hash: &[u8], difficulty: u32) -> bool {
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let mut remaining = difficulty;
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for &byte in hash {
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// If we're out of bits to check, exit. This is all good.
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if remaining == 0 {
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break;
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}
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// If there are more than 8 bits remaining, the entire byte should be a
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// zero. This fast-path compares the byte to 0 and if it matches, subtract
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// 8 bits.
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if remaining >= 8 {
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if byte != 0 {
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return false;
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}
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remaining -= 8;
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} else {
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// Otherwise mask off individual bits and check against them.
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let mask = 0xFF << (8 - remaining);
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if (byte & mask) != 0 {
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return false;
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@@ -44,7 +72,19 @@ fn validate(hash: &[u8], difficulty: u32) -> bool {
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true
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}
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/// Computes hash for given nonce
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/// Computes hash for given nonce.
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///
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/// This differs from the JavaScript implementations by constructing the hash differently. In
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/// JavaScript implementations, the SHA-256 input is the result of appending the nonce as an
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/// integer to the hex-formatted challenge, eg:
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///
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/// sha256(`${challenge}${nonce}`);
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///
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/// This **does work**, however I think that this can be done a bit better by operating on the
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/// challenge bytes _directly_ and treating the nonce as a salt.
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///
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/// The nonce is also randomly encoded in either big or little endian depending on the last
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/// byte of the data buffer in an effort to make it more annoying to automate with GPUs.
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fn compute_hash(nonce: u32) -> [u8; 32] {
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let data = DATA_BUFFER.lock().unwrap();
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let data_len = *DATA_LENGTH.lock().unwrap();
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@@ -62,8 +102,24 @@ fn compute_hash(nonce: u32) -> [u8; 32] {
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hasher.finalize().into()
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}
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// WebAssembly exports
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/// This function is the main entrypoint for the Anubis proof of work implementation.
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///
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/// This expects `DATA_BUFFER` to be pre-populated with the challenge value as "raw bytes".
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/// The definition of what goes in the data buffer is an exercise for the implementor, but
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/// for SHA-256 we store the hash as "raw bytes". The data buffer is intentionally oversized
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/// so that the challenge value can be expanded in the future.
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///
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/// `difficulty` is the number of leading bits that must match `0` in order for the
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/// challenge to be successfully passed. This will be validated by the server.
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///
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/// `initial_nonce` is the initial value of the nonce (number used once). This nonce will be
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/// appended to the challenge value in order to find a hash matching the specified
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/// difficulty.
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///
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/// `iterand` (noun form of iterate) is the amount that the nonce should be increased by
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/// every iteration of the proof of work loop. This will vary by how many threads are
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/// running the proof-of-work check, and also functions as a thread ID. This prevents
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/// wasting CPU time retrying a hash+nonce pair that likely won't work.
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#[unsafe(no_mangle)]
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pub extern "C" fn anubis_work(difficulty: u32, initial_nonce: u32, iterand: u32) -> u32 {
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let mut nonce = initial_nonce;
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@@ -72,6 +128,8 @@ pub extern "C" fn anubis_work(difficulty: u32, initial_nonce: u32, iterand: u32)
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let hash = compute_hash(nonce);
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if validate(&hash, difficulty) {
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// If the challenge worked, copy the bytes into `RESULT_HASH` so the runtime
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// can pick it up.
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let mut challenge = RESULT_HASH.lock().unwrap();
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challenge.copy_from_slice(&hash);
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return nonce;
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@@ -92,16 +150,30 @@ pub extern "C" fn anubis_work(difficulty: u32, initial_nonce: u32, iterand: u32)
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}
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}
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/// This function is called by the server in order to validate a proof-of-work challenge.
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/// This expects `DATA_BUFFER` to be set to the challenge value and `VERIFICATION_HASH` to
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/// be set to the "raw bytes" of the SHA-256 hash that the client calculated.
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///
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/// If everything is good, it returns true. Otherwise, it returns false.
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///
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/// XXX(Xe): this could probably return an error code for what step fails, but this is fine
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/// for now.
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#[unsafe(no_mangle)]
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pub extern "C" fn anubis_validate(nonce: u32, difficulty: u32) -> bool {
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let computed = compute_hash(nonce);
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let valid = validate(&computed, difficulty);
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if !valid {
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return false;
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}
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let verification = VERIFICATION_HASH.lock().unwrap();
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valid && computed == *verification
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computed == *verification
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}
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// Memory accessors
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// These functions exist to give pointers and lengths to the runtime around the Anubis
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// checks, this allows JavaScript and Go to safely manipulate the memory layout that Rust
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// has statically allocated at compile time without having to assume how the Rust compiler
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// is going to lay it out.
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#[unsafe(no_mangle)]
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pub extern "C" fn result_hash_ptr() -> *const u8 {
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@@ -133,7 +205,6 @@ pub extern "C" fn data_ptr() -> *const u8 {
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#[unsafe(no_mangle)]
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pub extern "C" fn set_data_length(len: u32) {
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// Add missing length setter
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let mut data_length = DATA_LENGTH.lock().unwrap();
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*data_length = len as usize;
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}
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