feat: transcoding and player datastores and configuration
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@@ -0,0 +1,57 @@
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package engine
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import (
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"context"
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"fmt"
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"time"
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"github.com/deluan/navidrome/log"
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"github.com/deluan/navidrome/model"
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"github.com/google/uuid"
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)
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type Players interface {
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Get(ctx context.Context, playerId string) (*model.Player, error)
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Register(ctx context.Context, id, client, typ, ip string) (*model.Player, error)
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}
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func NewPlayers(ds model.DataStore) Players {
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return &players{ds}
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}
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type players struct {
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ds model.DataStore
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}
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func (p *players) Register(ctx context.Context, id, client, typ, ip string) (*model.Player, error) {
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var plr *model.Player
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var err error
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userName := ctx.Value("username").(string)
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if id != "" {
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plr, err = p.ds.Player(ctx).Get(id)
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}
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if err != nil || id == "" {
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plr, err = p.ds.Player(ctx).FindByName(client, userName)
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if err == nil {
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log.Trace("Found player by name", "id", plr.ID, "client", client, "userName", userName)
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} else {
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r, _ := uuid.NewRandom()
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plr = &model.Player{
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ID: r.String(),
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Name: fmt.Sprintf("%s (%s)", client, userName),
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UserName: userName,
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Client: client,
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}
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log.Trace("Create new player", "id", plr.ID, "client", client, "userName", userName)
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}
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}
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plr.LastSeen = time.Now()
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plr.Type = typ
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plr.IPAddress = ip
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err = p.ds.Player(ctx).Put(plr)
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return plr, err
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}
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func (p *players) Get(ctx context.Context, playerId string) (*model.Player, error) {
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return p.ds.Player(ctx).Get(playerId)
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}
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