Fix GetNowPlaying endpoint showing only the last play
This commit is contained in:
+7
-7
@@ -24,7 +24,7 @@ type players struct {
|
||||
ds model.DataStore
|
||||
}
|
||||
|
||||
func (p *players) Register(ctx context.Context, id, client, typ, ip string) (*model.Player, *model.Transcoding, error) {
|
||||
func (p *players) Register(ctx context.Context, id, client, userAgent, ip string) (*model.Player, *model.Transcoding, error) {
|
||||
var plr *model.Player
|
||||
var trc *model.Transcoding
|
||||
var err error
|
||||
@@ -36,22 +36,22 @@ func (p *players) Register(ctx context.Context, id, client, typ, ip string) (*mo
|
||||
}
|
||||
}
|
||||
if err != nil || id == "" {
|
||||
plr, err = p.ds.Player(ctx).FindByName(client, userName)
|
||||
plr, err = p.ds.Player(ctx).FindMatch(userName, client, userAgent)
|
||||
if err == nil {
|
||||
log.Debug("Found player by name", "id", plr.ID, "client", client, "username", userName)
|
||||
log.Debug("Found matching player", "id", plr.ID, "client", client, "username", userName, "type", userAgent)
|
||||
} else {
|
||||
plr = &model.Player{
|
||||
ID: uuid.NewString(),
|
||||
Name: fmt.Sprintf("%s (%s)", client, userName),
|
||||
UserName: userName,
|
||||
Client: client,
|
||||
}
|
||||
log.Info("Registering new player", "id", plr.ID, "client", client, "username", userName)
|
||||
log.Info("Registering new player", "id", plr.ID, "client", client, "username", userName, "type", userAgent)
|
||||
}
|
||||
}
|
||||
plr.LastSeen = time.Now()
|
||||
plr.Type = typ
|
||||
plr.Name = fmt.Sprintf("%s [%s]", client, userAgent)
|
||||
plr.UserAgent = userAgent
|
||||
plr.IPAddress = ip
|
||||
plr.LastSeen = time.Now()
|
||||
err = p.ds.Player(ctx).Put(plr)
|
||||
if err != nil {
|
||||
return nil, nil, err
|
||||
|
||||
Reference in New Issue
Block a user