Fix GetNowPlaying endpoint showing only the last play

This commit is contained in:
Deluan
2021-06-20 10:36:50 -04:00
parent f8ee6db72a
commit 97434c1789
12 changed files with 110 additions and 31 deletions
@@ -0,0 +1,47 @@
package migrations
import (
"database/sql"
"github.com/pressly/goose"
)
func init() {
goose.AddMigration(upDropPlayerNameUniqueConstraint, downDropPlayerNameUniqueConstraint)
}
func upDropPlayerNameUniqueConstraint(tx *sql.Tx) error {
_, err := tx.Exec(`
create table player_dg_tmp
(
id varchar(255) not null
primary key,
name varchar not null,
user_agent varchar,
user_name varchar not null
references user (user_name)
on update cascade on delete cascade,
client varchar not null,
ip_address varchar,
last_seen timestamp,
max_bit_rate int default 0,
transcoding_id varchar,
report_real_path bool default FALSE not null
);
insert into player_dg_tmp(id, name, user_agent, user_name, client, ip_address, last_seen, max_bit_rate, transcoding_id, report_real_path) select id, name, type, user_name, client, ip_address, last_seen, max_bit_rate, transcoding_id, report_real_path from player;
drop table player;
alter table player_dg_tmp rename to player;
create index if not exists player_match
on player (client, user_agent, user_name);
create index if not exists player_name
on player (name);
`)
return err
}
func downDropPlayerNameUniqueConstraint(tx *sql.Tx) error {
return nil
}