Made the Player behaviour more consistent
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@@ -0,0 +1,89 @@
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export const PLAYER_ADD_TRACKS = 'PLAYER_ADD_TRACKS'
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export const PLAYER_PLAY_NEXT = 'PLAYER_PLAY_NEXT'
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export const PLAYER_SET_TRACK = 'PLAYER_SET_TRACK'
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export const PLAYER_SYNC_QUEUE = 'PLAYER_SYNC_QUEUE'
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export const PLAYER_CLEAR_QUEUE = 'PLAYER_CLEAR_QUEUE'
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export const PLAYER_PLAY_TRACKS = 'PLAYER_PLAY_TRACKS'
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export const PLAYER_CURRENT = 'PLAYER_CURRENT'
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export const PLAYER_SET_VOLUME = 'PLAYER_SET_VOLUME'
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export const setTrack = (data) => ({
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type: PLAYER_SET_TRACK,
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data,
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})
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export const filterSongs = (data, ids) => {
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if (!ids) {
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return data
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}
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return ids.reduce((acc, id) => ({ ...acc, [id]: data[id] }), {})
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}
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export const addTracks = (data, ids) => {
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const songs = filterSongs(data, ids)
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return {
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type: PLAYER_ADD_TRACKS,
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data: songs,
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}
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}
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export const playNext = (data, ids) => {
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const songs = filterSongs(data, ids)
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return {
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type: PLAYER_PLAY_NEXT,
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data: songs,
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}
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}
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export const shuffle = (data) => {
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const ids = Object.keys(data)
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for (let i = ids.length - 1; i > 0; i--) {
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let j = Math.floor(Math.random() * (i + 1))
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;[ids[i], ids[j]] = [ids[j], ids[i]]
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}
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const shuffled = {}
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// The "_" is to force the object key to be a string, so it keeps the order when adding to object
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// or else the keys will always be in the same (numerically) order
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ids.forEach((id) => (shuffled['_' + id] = data[id]))
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return shuffled
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}
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export const shuffleTracks = (data, ids) => {
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const songs = filterSongs(data, ids)
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const shuffled = shuffle(songs)
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const firstId = Object.keys(shuffled)[0]
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return {
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type: PLAYER_PLAY_TRACKS,
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id: firstId,
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data: shuffled,
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}
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}
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export const playTracks = (data, ids, selectedId) => {
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const songs = filterSongs(data, ids)
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return {
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type: PLAYER_PLAY_TRACKS,
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id: selectedId || Object.keys(songs)[0],
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data: songs,
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}
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}
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export const syncQueue = (id, data) => ({
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type: PLAYER_SYNC_QUEUE,
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id,
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data,
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})
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export const clearQueue = () => ({
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type: PLAYER_CLEAR_QUEUE,
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})
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export const currentPlaying = (audioInfo) => ({
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type: PLAYER_CURRENT,
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data: audioInfo,
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})
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export const setVolume = (volume) => ({
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type: PLAYER_SET_VOLUME,
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data: { volume },
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})
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