Only send events to clients who need it
- User events (star, rating, plays) only sent to same user - Don't send to the client (browser window) that originated the event
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+10
-10
@@ -21,20 +21,20 @@ var _ = Describe("diode", func() {
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})
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It("enqueues the data correctly", func() {
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diode.set(message{Data: "1"})
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diode.set(message{Data: "2"})
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Expect(diode.next()).To(Equal(&message{Data: "1"}))
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Expect(diode.next()).To(Equal(&message{Data: "2"}))
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diode.put(message{data: "1"})
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diode.put(message{data: "2"})
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Expect(diode.next()).To(Equal(&message{data: "1"}))
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Expect(diode.next()).To(Equal(&message{data: "2"}))
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Expect(missed).To(BeZero())
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})
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It("drops messages when diode is full", func() {
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diode.set(message{Data: "1"})
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diode.set(message{Data: "2"})
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diode.set(message{Data: "3"})
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diode.put(message{data: "1"})
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diode.put(message{data: "2"})
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diode.put(message{data: "3"})
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next, ok := diode.tryNext()
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Expect(ok).To(BeTrue())
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Expect(next).To(Equal(&message{Data: "3"}))
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Expect(next).To(Equal(&message{data: "3"}))
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_, ok = diode.tryNext()
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Expect(ok).To(BeFalse())
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@@ -43,9 +43,9 @@ var _ = Describe("diode", func() {
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})
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It("returns nil when diode is empty and the context is canceled", func() {
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diode.set(message{Data: "1"})
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diode.put(message{data: "1"})
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ctxCancel()
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Expect(diode.next()).To(Equal(&message{Data: "1"}))
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Expect(diode.next()).To(Equal(&message{data: "1"}))
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Expect(diode.next()).To(BeNil())
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})
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})
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