Use trackId instead of simply id, as it seems to conflict with internal id generated by the player. fixes #153

This commit is contained in:
Deluan
2020-04-07 11:55:45 -04:00
parent 7e6c0e3894
commit f537984bbf
2 changed files with 7 additions and 6 deletions
+5 -5
View File
@@ -58,17 +58,17 @@ const Player = () => {
if (isNaN(info.duration) || progress < 90) {
return
}
const item = queue.queue.find((item) => item.id === info.id)
const item = queue.queue.find((item) => item.trackId === info.trackId)
if (item && !item.scrobbled) {
dispatch(scrobbled(info.id))
subsonic.scrobble(info.id, true)
dispatch(scrobbled(info.trackId))
subsonic.scrobble(info.trackId, true)
}
}
const OnAudioPlay = (info) => {
if (info.duration) {
subsonic.scrobble(info.id, false)
dataProvider.getOne('keepalive', { id: info.id })
subsonic.scrobble(info.trackId, false)
dataProvider.getOne('keepalive', { id: info.trackId })
}
}